Automated Curriculum Learning by Rewarding Temporally Rare Events
- Niels Justesen,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 293-300 (8 pages)Publication milestones
- Published - 2018
Publication status
Published - 2018
Publisher
IEEE, United StatesISBN (Print)
978-1-5386-4359-4ISBN (Electronic)
978-1-5386-4359-0Publication IDs
- Scopus: 85056883493
Host publication title
2018 IEEE Conference on Computational Intelligence and GamesAbstract
Reward shaping allows reinforcement learning (RL) agents to accelerate learning by receiving additional reward signals. However, these signals can be difficult to design manually, especially for complex RL tasks. We propose a simple and general approach that determines the reward of pre-defined events by their rarity alone. Here events become less rewarding as they are experienced more often, which encourages the agent to continually explore new types of events as it learns. The adaptiveness of this reward function results in a form of automated curriculum learning that does not have to be specified by the experimenter. We demonstrate that this Rarity of Events (RoE) approach enables the agent to succeed in challenging VizDoom scenarios without access to the extrinsic reward from the environment. Furthermore, the results demonstrate that RoE learns a more versatile policy that adapts well to critical changes in the environment. Rewarding events based on their rarity could help in many unsolved RL environments that are characterized by sparse extrinsic rewards but a plethora of known event types.
Publication metrics
PlumX
Captures
63
Citations
10
Access to documents
Accepted author manuscript, 2.25 MB
Accepted author manuscript
