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Assessing Believability

  • Julian Togelius
    ,
  • Georgios N. Yannakakis
    ,
  • Sergey Karakovskiy
    ,
  • Noor Shaker
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-review

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 215-230 (17 pages)

Publication milestones

  • Published - 2012

Publication status

Published - 2012

Publisher

Springer, United States, Germany
978-3-642-32322-5

Chapter Number

1

Host publication title

Believable Bots

Abstract

We discuss what it means for a non-player character (NPC) to be believable or human-like, and how we can accurately assess believability. We argue that participatory observation, where the human assessing believability takes part in the game, is prone to distortion effects. For many games, a fairer (or at least complementary) assessment might be made by an external observer that does not participate in the game, through comparing and ranking the performance of human and non-human agents playing a game. This assessment philosophy was embodied in the Turing Test Track of the recent Mario AI Championship, where non-expert bystanders evaluated the human-likeness of several agents and humans playing a version of Super Mario Bros. We analyze the results of this competition. Finally, we discuss the possibilities for forming models of believability and of maximizing believability through adjusting game content rather than NPC control logic.