Assessing Believability
- Julian Togelius,
- Georgios N. Yannakakis,
- Sergey Karakovskiy,
- Noor Shaker
- ,
- St. Petersburg State University
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-reviewPublication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 215-230 (17 pages)Publication milestones
- Published - 2012
Publication status
Published - 2012
Publisher
Springer, United States, GermanyISBN (Print)
978-3-642-32322-5Chapter Number
1Host publication title
Believable BotsAbstract
We discuss what it means for a non-player character (NPC) to be believable or human-like, and how we can accurately assess believability. We argue that participatory observation, where the human assessing believability takes part in the game, is prone to distortion effects. For many games, a fairer (or at least complementary) assessment might be made by an external observer that does not participate in the game, through comparing and ranking the performance of human and non-human agents playing a game. This assessment philosophy was embodied in the Turing Test Track of the recent Mario AI Championship, where non-expert bystanders evaluated the human-likeness of several agents and humans playing a version of Super Mario Bros. We analyze the results of this competition. Finally, we discuss the possibilities for forming models of believability and of maximizing believability through adjusting game content rather than NPC control logic.
