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Art of Play: Exploring the roles of technology and social play in museums

  • Isabel Cristina G. Froes
    ,
  • Kevin Walker
  • London Knowledge Lab
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-review

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-review

Host publication Subtitle

Games, Interaction and Learning

Original language

English

Pages from-to (Number of pages)

Pages 486-499 (13 pages)

Publication milestones

  • Published - 2011

Publication status

Published - 2011

Place of publication

Edinburgh

Publisher

MuseumsEtc
978-1-907697-13-5

Chapter Number

Theory and Innovation

Host publication title

Museums at Play

Host publication editors

  • Katy Beale

Abstract

Play is a key element in cultural development, according to the Dutch historian Johan Huizinga.
Nowadays many of us interact with other people in online games and social networks, through multiple
digital devices. But harnessing playful activities for museum learning is mostly undeveloped. In this
chapter we explore play as a structure to support visitor learning, drawing from international research in
museums and interaction design. Specifically, we explore four aspects of play first proposed by Huizinga
(2002) — the ‘free-choice’ aspect of play, play as distinct from ‘real life,’ play as an ordering structure, and
the role of play in bridging communities. We argue that play provides museums with ready-made
structures and concepts which help them plan for visitor learning.