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Are Loot Boxes Gambling?: Random reward mechanisms in video games

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Research
Peer-review

Open access

Abstract

In this paper we investigate the phenomenon colloquially known as “loot boxes” or “loot crates”. Loot boxes became a hot topic towards the end of 2017 when several legislative bodies proposed that they were essentially gambling mechanisms and should therefore be legislated as such. We argue that the term “loot box” and the phenomena it covers are not sufficiently precise for academic use and instead introduce the notion of “random reward mechanisms” (RRMs). We offer a categorization of RRMs, which distinguishes between RRMs that are either “isolated” from real world economies or “embedded” in them. This distinction will be useful in discussions about loot boxes in general, but specifically when it comes to the question of whether or not they represent instances of gambling. We argue that all classes of RRMs have gambling-like features, but that only one class can be considered to be genuine gambling.

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Research
Peer-review

Host publication Subtitle

The Game is the Message

Original language

English

Publication milestones

  • Published - 2018

Publication status

Published - 2018

Publisher

Digital Games Research Association

Host publication title

DiGRA '18 - Proceedings of the 2018 DiGRA International Conference

Related Event

Title

DiGRA 2018: The Game is the Message

Event type

Conference

Degree of recognition

International event

Date

25/07/2018 - 28/07/2018

Location

University of Turin - Campus Luigi EinaudiTurinItaly