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AntiCheatPT: A Transformer-Based Approach to Cheat Detection in Competitive Computer Games

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Publication milestones

  • Accepted/In press - 2025
  • Published - 2025

Publication status

Published - 2025

Publisher

IEEE, United States

Publication IDs

  • Scopus: 105015445782

Host publication title

2025 IEEE Conference on Games

Abstract

Cheating in online video games compromises the integrity of gaming experiences. Anti-cheat systems, such as VAC (Valve Anti-Cheat), face significant challenges in keeping pace with evolving cheating methods without imposing invasive measures on users' systems. This paper presents AntiCheatPT_256, a transformer-based machine learning model designed to detect cheating behaviour in Counter-Strike 2 using gameplay data. To support this, we introduce and publicly release CS2CD: A labelled dataset of 795 matches. Using this dataset, 90,707 context windows were created and subsequently augmented to address class imbalance. The transformer model, trained on these windows, achieved an accuracy of 89.17% and an AUC of 93.36% on an unaugmented test set. This approach emphasizes reproducibility and real-world applicability, offering a robust baseline for future research in data-driven cheat detection.

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Captures
8
Citations
2

Related Event

Title

Conference on Games

Event type

Conference

Degree of recognition

International event

Date

26/08/2025 - 29/08/2025

Location

Instituto Superior TecnicoLisbonPortugal