AntiCheatPT: A Transformer-Based Approach to Cheat Detection in Competitive Computer Games
- Mille Mei Zhen Loo,
- Gert Lužkov,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPublication milestones
- Accepted/In press - 2025
- Published - 2025
Publication status
Published - 2025
Publisher
IEEE, United StatesPublication IDs
- Scopus: 105015445782
Host publication title
2025 IEEE Conference on GamesAbstract
Cheating in online video games compromises the integrity of gaming experiences. Anti-cheat systems, such as VAC (Valve Anti-Cheat), face significant challenges in keeping pace with evolving cheating methods without imposing invasive measures on users' systems. This paper presents AntiCheatPT_256, a transformer-based machine learning model designed to detect cheating behaviour in Counter-Strike 2 using gameplay data. To support this, we introduce and publicly release CS2CD: A labelled dataset of 795 matches. Using this dataset, 90,707 context windows were created and subsequently augmented to address class imbalance. The transformer model, trained on these windows, achieved an accuracy of 89.17% and an AUC of 93.36% on an unaugmented test set. This approach emphasizes reproducibility and real-world applicability, offering a robust baseline for future research in data-driven cheat detection.
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Related Event
Title
Conference on Games
Event type
ConferenceDegree of recognition
International eventDate
26/08/2025 - 29/08/2025Location
Instituto Superior TecnicoLisbonPortugal
