Anger, fear and games: The Long Event of #GamerGate
- Torill Mortensen
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 1-20Journal (Volume, Issue Number)
Games and Culture: A Journal of Interactive MediaPublication milestones
- Published - 2016
Publication status
Published - 2016
ISSN
1555-4120Publication IDs
- Scopus: 85046600377
Abstract
The event known as #GamerGate (GG) emphasized the need to take the study of game culture seriously and pursue it across several platforms. It demonstrated how seemingly ephemeral media created echo chambers of anger, and how the outbursts of hypermasculine aggression exemplified by hooligans also can connect to games and play. Starting from how GG gained popular attention, this article outlines and discusses the nature of GG, the relation to the victims, the sense of victimization among the participants, and how it may have been provoked by the long-standing, general disregard of games as a culture and a cultural artifact of value. It discusses GG as a swarm using this metaphor to describe its self-organizing nature. Further comparing GG to hooligans, this article also introduces a class and marginalization aspect to understanding the event, opening up for discourses that complicates the image of game culture as mainly a culture of isolated consumption
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Citations
231
Mentions
18
Captures
221
Access to documents
Accepted author manuscript, 173.93 KB
