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An Early Danish Computer Game: The case of Nim, Piet Hein, and Regnecentralen

  • Anker Helms Jørgensen
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 283-288 (6 pages)

Publication milestones

  • Published - 2009

Publication status

Published - 2009

Publisher

Springer, United States, Germany

Book series

  • Book series name: IFIP Advances in Information and Communication Technology
    Series number: 303/2009
    ISSN: 1868-4238
978-3-642-03756-6

Host publication title

History of Nordic Computing 2

Host publication editors

  • John Impagliazzo
  • Timo Järvi
  • Petri Paju

Abstract

This paper reports on the development of Nimbi, which is an early computer game implemented at the Danish Computer Company Regnecentralen in 1962-63. Nimbi is a variant of the ancient game Nim. The paper traces the primary origins of the development of Nimbi. These include a mathematical analysis from 1901 of Nim that “killed the game” as the outcome could be predicted quite easily; the desire of the Danish inventor Piet Hein to make a game that eluded such analyses; and the desire of Piet Hein to have computers play games against humans. The development of Nimbi was successful in spite of considerable technical obstacles. However, it seems that the game was not used for publicizing the capabilities of computers – at least not widely – as was the case with earlier Nim implementations, such as the British Nim-playing computer Nimrod in 1951. 

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Related Event

Title

History of Nordic Computing 2

Event type

Conference

Date

21/08/2007 - 23/08/2007

Location

TampereFinland