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Adaptive Game Level Creation through Rank-based Interactive Evolution

  • Antonios Liapis
    ,
  • Héctor Pérez Martínez
    ,
  • Julian Togelius
    ,
  • Georgios N. Yannakakis
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 1-8 (8 pages)

Publication milestones

  • Published - 2013

Publication status

Published - 2013

Publisher

IEEE, United States
978-1-4673-5308-3

Publication IDs

  • Scopus: 84892404742

Host publication title

Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG)

Abstract

This paper introduces Rank-based Interactive Evolution (RIE) which is an alternative to interactive evolution driven by computational models of user preferences to generate personalized content. In RIE, the computational models are adapted to the preferences of users which, in turn, are used as fitness functions for the optimization of the generated content. The preference models are built via ranking-based preference learning, while the content is generated via evolutionary search. The proposed method is evaluated on the creation of strategy game maps, and its performance is tested using artificial agents. Results suggest that RIE is both faster and more robust than standard interactive evolution and outperforms other state-of-the-art interactive evolution approaches.

Publication metrics

PlumX

Captures
43
Citations
22