A Prototype using Territories and an Affordance Tree for Social Simulation Gameplay
- Tilman Geishauser,
- Yun-Gyung Cheong,
- Mark Nelson
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Abstract
Smart objects are a representation strategy for games and virtual worlds, in which information about object interac- tions is distributed into the ob jects themselves: an ob ject knows how it can be used, what kinds of effects it has, etc. In this work, we describe a prototype that aims to explore so- cial simulation using smart objects. We extend the concept of smart objects to include a model of human behavior with regard to territoriality. To manage complexity in worlds with many such objects we employ a tree structure, which we call an Affordance Tree. The Affordance Tree allows the spatial containment of the affordances in the environment to be hierarchically organized.
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewHost publication Subtitle
FDG 2014 ProceedingsOriginal language
EnglishPublication milestones
- Published - 03/04/2014
Publication status
Published - 03/04/2014
Publisher
Society for the Advancement of the Science of Digital GamesISBN (Print)
978-0-9913982-2-5Host publication title
Proceedings of the 9th International Conference on the Foundations of Digital GamesRelated Event
Title
The 9th International Conference on the Foundations of Digital Games
Event type
ConferenceDate
03/04/2014 - 07/04/2014Location
Ft. Lauderdale, FL,United States
