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A Prototype using Territories and an Affordance Tree for Social Simulation Gameplay

  • Tilman Geishauser
    ,
  • Yun-Gyung Cheong
    ,
  • Mark Nelson
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Research
Peer-review

Open access

Abstract

Smart objects are a representation strategy for games and virtual worlds, in which information about object interac- tions is distributed into the ob jects themselves: an ob ject knows how it can be used, what kinds of effects it has, etc. In this work, we describe a prototype that aims to explore so- cial simulation using smart objects. We extend the concept of smart objects to include a model of human behavior with regard to territoriality. To manage complexity in worlds with many such objects we employ a tree structure, which we call an Affordance Tree. The Affordance Tree allows the spatial containment of the affordances in the environment to be hierarchically organized.

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Research
Peer-review

Host publication Subtitle

FDG 2014 Proceedings

Original language

English

Publication milestones

  • Published - 03/04/2014

Publication status

Published - 03/04/2014

Publisher

Society for the Advancement of the Science of Digital Games
978-0-9913982-2-5

Host publication title

Proceedings of the 9th International Conference on the Foundations of Digital Games

Related Event

Title

The 9th International Conference on the Foundations of Digital Games

Event type

Conference

Date

03/04/2014 - 07/04/2014

Location

Ft. Lauderdale, FL,United States