A multi-dimensional typology of games
- Espen J. Aarseth,
- Solveig Marie Smedstad,
- Lise Sunnanå
- ,
- University of Bergen
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 48-53 (6 pages)Publication milestones
- Published - 2003
Publication status
Published - 2003
Chapter Number
3Host publication title
DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level UpHost publication editors
- Marinka Copier
- Joost Raessens
Abstract
This paper builds on a general typology of textual communication (Aarseth 1997) and tries to establish a model for classifying the genre of “games in virtual environments” — that is, games that take place in some kind of simulated world, as opposed to purely abstract games like poker or blackjack. The aim of the model is to identify the main differences between games in a rigorous, analytical way, in order to come up with genres that are more specific and less ad hoc than those used by the industry and the popular gaming press. The model consists of a number of basic “dimensions”, such as Space, Perspective, Time, Teleology, etc, each of which has several variate values, (e.g. Teleology: finite (Half-Life) or infinite (EverQuest. Ideally, the multivariate model can be used to predict games that do not yet exist, but could be invented by combining the existing elements in new ways.
Access to documents
Final published version
Related Event
Title
Level Up - 1st International Digital Games Research Conference 2003
Event type
ConferenceDegree of recognition
International eventDate
04/11/2003 - 06/11/2003Location
Utrecht UniversityUtrechtNetherlands
