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A multi-dimensional typology of games

  • Espen J. Aarseth
    ,
  • Solveig Marie Smedstad
    ,
  • Lise Sunnanå
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 48-53 (6 pages)

Publication milestones

  • Published - 2003

Publication status

Published - 2003

Chapter Number

3

Host publication title

DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up

Host publication editors

  • Marinka Copier
  • Joost Raessens

Abstract

This paper builds on a general typology of textual communication (Aarseth 1997) and tries to establish a model for classifying the genre of “games in virtual environments” — that is, games that take place in some kind of simulated world, as opposed to purely abstract games like poker or blackjack. The aim of the model is to identify the main differences between games in a rigorous, analytical way, in order to come up with genres that are more specific and less ad hoc than those used by the industry and the popular gaming press. The model consists of a number of basic “dimensions”, such as Space, Perspective, Time, Teleology, etc, each of which has several variate values, (e.g. Teleology: finite (Half-Life) or infinite (EverQuest. Ideally, the multivariate model can be used to predict games that do not yet exist, but could be invented by combining the existing elements in new ways.

Related Event

Title

Level Up - 1st International Digital Games Research Conference 2003

Event type

Conference

Degree of recognition

International event

Date

04/11/2003 - 06/11/2003

Location

Utrecht UniversityUtrechtNetherlands