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A Lightweight Story-Comprehension Approach to Game Dialogue

  • Robert P. van Leeuwen
    ,
  • Yun-Gyung Cheong
    ,
  • Mark Jason Nelson
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Host publication Subtitle

In connection with the 8th International Conference on Natural Language Processing

Original language

English

Publication milestones

  • Published - 2013

Publication status

Published - 2013

Host publication title

GAMNLP 12. Proceedings of the first Workshop on Games and NLP, JapTAL 2012.

Abstract

In this paper we describe Answery, a rule-based system that
allows authors to specify game characters' background stories in natural
language. The system parses these background stories, applies transfor-
mation rules to turn them into semantic content, and generates dialogue
during gameplay by posing it as a question-answering problem. By the
means of simple categorization combined with rule inference engine, our
system can generate answers eciently. Our initial pilot study shows that
this approach is promising.

Access to documents

Submitted manuscript, 210.48 KB

Related Event

Title

CfP: 1st Workshop on Games and Natural Language Processing: http://www.digra.org/cfp-1st-workshop-on-games-and-natural-language-processing-gamnlp-12/

Event type

Workshop

Date

23/10/2012 - 23/10/2012

Location

KanazawaJapan