Skip to search boxSkip to navigationSkip to main content

A Game-based Corpus for Analysing the Interplay between Game Context and Player Experience

  • Noor Shaker
    ,
  • Georgios N. Yannakakis
    ,
  • Stylianos Asteriadis
    ,
  • Kostas Karpouzis
  • National Technical University of Athens
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 547-556 (10 pages)

Publication milestones

  • Published - 2011

Publication status

Published - 2011

Volume

II

Publisher

Springer, United States, Germany
978-3-642-24570-1

Publication IDs

  • Scopus: 80054837758

Host publication title

ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction

Abstract

Recognizing players' aective state while playing video games
has been the focus of many recent research studies. In this paper we describe
the process that has been followed to build a corpus based on
game events and recorded video sessions from human players while playing
Super Mario Bros. We present dierent types of information that
have been extracted from game context, player preferences and perception
of the game, as well as user features, automatically extracted from
video recordings.We run a number of initial experiments to analyse players'
behavior while playing video games as a case study of the possible
use of the corpus.

Publication metrics

PlumX

Citations
41
Captures
47

Related Event

Title

International Conference on Affective Computing and Intelligent Interaction

Event type

Conference

Degree of recognition

National event

Date

09/10/2011 - 09/10/2011

Location

Springer-VerlagBerlinGermany