A Game-based Corpus for Analysing the Interplay between Game Context and Player Experience
- Noor Shaker,
- Georgios N. Yannakakis,
- Stylianos Asteriadis,
- Kostas Karpouzis
- National Technical University of Athens
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewPublication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 547-556 (10 pages)Publication milestones
- Published - 2011
Publication status
Published - 2011
Volume
IIPublisher
Springer, United States, GermanyISBN (Print)
978-3-642-24570-1Publication IDs
- Scopus: 80054837758
Host publication title
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interactionAbstract
Recognizing players' aective state while playing video games
has been the focus of many recent research studies. In this paper we describe
the process that has been followed to build a corpus based on
game events and recorded video sessions from human players while playing
Super Mario Bros. We present dierent types of information that
have been extracted from game context, player preferences and perception
of the game, as well as user features, automatically extracted from
video recordings.We run a number of initial experiments to analyse players'
behavior while playing video games as a case study of the possible
use of the corpus.
has been the focus of many recent research studies. In this paper we describe
the process that has been followed to build a corpus based on
game events and recorded video sessions from human players while playing
Super Mario Bros. We present dierent types of information that
have been extracted from game context, player preferences and perception
of the game, as well as user features, automatically extracted from
video recordings.We run a number of initial experiments to analyse players'
behavior while playing video games as a case study of the possible
use of the corpus.
Publication metrics
PlumX
Citations
41
Captures
47
Related Event
Title
International Conference on Affective Computing and Intelligent Interaction
Event type
ConferenceDegree of recognition
National eventDate
09/10/2011 - 09/10/2011Location
Springer-VerlagBerlinGermany
