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A Design Framework for Reflective Play

  • Josh Aaron Miller
    ,
  • Kutub Gandhi
    ,
  • Matthew Whitby
    ,
  • Mehmet Kosa
    ,
  • Seth Cooper
    ,
  • Northeastern University
    ,
  • University of York
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Publication milestones

  • Published - 11/05/2024

Publication status

Published - 11/05/2024
9798400703300

Publication IDs

  • Scopus: 85194836123

Host publication title

CHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems

Abstract

Recent research has begun exploring games as a medium for reflection due to their affordances as interactive systems of challenge.

However, little effort has been put into (1) synthesizing insights across studies and disciplines and (2) translating the academic work on reflective play into practical takeaways for game developers.
This article takes the first steps toward summarizing existing work on reflective play and translating insights for practical implementation by identifying key game elements present in games that evoke reflection. We divide these elements into five approaches:
Disruptions, Slowdowns, Questioning, Revisiting, and Enhancers.

Finally, we provide an actionable supplement for practicing game
developers to apply these concepts to their games.

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Captures
28
Citations
17

Access to documents

Related Event

Title

ACM Conference on Human Factors in Computing Systems

Event type

Conference

Degree of recognition

International event

Date

11/05/2024 - 16/05/2024

Location

HonoluluUnited States