A Design Framework for Reflective Play
- Josh Aaron Miller,
- Kutub Gandhi,
- Matthew Whitby,
- Mehmet Kosa,
- Seth Cooper,
- Northeastern University,
- University of York
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPublication milestones
- Published - 11/05/2024
Publication status
Published - 11/05/2024
ISBN (Print)
9798400703300Publication IDs
- Scopus: 85194836123
Host publication title
CHI '24: Proceedings of the CHI Conference on Human Factors in Computing SystemsAbstract
Recent research has begun exploring games as a medium for reflection due to their affordances as interactive systems of challenge.
However, little effort has been put into (1) synthesizing insights across studies and disciplines and (2) translating the academic work on reflective play into practical takeaways for game developers.
This article takes the first steps toward summarizing existing work on reflective play and translating insights for practical implementation by identifying key game elements present in games that evoke reflection. We divide these elements into five approaches:
Disruptions, Slowdowns, Questioning, Revisiting, and Enhancers.
Finally, we provide an actionable supplement for practicing game
developers to apply these concepts to their games.
However, little effort has been put into (1) synthesizing insights across studies and disciplines and (2) translating the academic work on reflective play into practical takeaways for game developers.
This article takes the first steps toward summarizing existing work on reflective play and translating insights for practical implementation by identifying key game elements present in games that evoke reflection. We divide these elements into five approaches:
Disruptions, Slowdowns, Questioning, Revisiting, and Enhancers.
Finally, we provide an actionable supplement for practicing game
developers to apply these concepts to their games.
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28
Citations
17
Access to documents
Accepted author manuscript, 1.13 MB
Related Event
Title
ACM Conference on Human Factors in Computing Systems
Event type
ConferenceLinks
Degree of recognition
International eventDate
11/05/2024 - 16/05/2024Location
HonoluluUnited States
