Procedural Content Generation for Games
Course:
Course types
Course
About the course
This course is designed to introduce students to the topics within the field of Procedural Content Generation (PCG). The goal is to give a practical overview of the filed that will allow them to explore the topics in depth and find interesting and useful applications in their game development (or other artistic) work.
Course Information
Course Level
MScTime Period
01/01/2026 – OngoingFormat
D – Submission with oral examInstruction Language
EnglishCourse Credits
ECTSID
Course number/ID: KGPRCGG1KU
Managing Organisation
Occurrences
- Spring 2026Djordje Grbic (Course Manager), Play, Culture, and AI
