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Procedural Content Generation for Games

Course:
Course types
Course

About the course

This course is designed to introduce students to the topics within the field of Procedural Content Generation (PCG). The goal is to give a practical overview of the filed that will allow them to explore the topics in depth and find interesting and useful applications in their game development (or other artistic) work.

Course Information

Course Level

MSc

Time Period

01/01/2026Ongoing

Format

D – Submission with oral exam

Instruction Language

English

Course Credits

ECTS

ID

Course number/ID: KGPRCGG1KU

Managing Organisation

Occurrences