Deep Learning for Games and Simulations
Course:
Course types
Course
About the course
The goal of the course is to teach the understanding, design, implementation, and use of modern artificial intelligence (AI) techniques for generating efficient, intelligent behaviors in games and other simulation environments. A particular focus is given to techniques applied to agent-based simulations.
Course Information
Course Level
MScTime Period
01/01/2000 – 31/12/2023Format
D – Submission with oral examInstruction Language
EnglishCourse Credits
ECTSID
Course number/ID: KGDELGS1KU
Managing Organisation
Occurrences
- Fall 2025Timothée François Nathan Anne (Course Manager), Play, Culture, and AIMartin Mitrovic (Teacher), Play, Culture, and AI
