Video Game Description Language Environment for Unity Machine Learning Agents
- Mads Johansen,
- Martin Pichlmair,
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Forskning
Peer-reviewOpen Access
Resume
This paper introduces UnityVGDL, a port of the Video Game Description Language (VGDL) to the widely used Unity game engine. Our framework is based on the General Video Game AI (GVGAI) competition framework and implements its
core ontology, including a forward model. It integrates the Unity Machine Learning Agents (ML-Agents) toolkit with VGDL to train and run agents in VGDL-described games. We compare baseline learning results between GVGAI and UnityVGDL across
four different games and conclude that the Unity port is comparable to the GVGAI framework. UnityVGDL is available at: https://github.com/pyjamads/UnityVGDL
core ontology, including a forward model. It integrates the Unity Machine Learning Agents (ML-Agents) toolkit with VGDL to train and run agents in VGDL-described games. We compare baseline learning results between GVGAI and UnityVGDL across
four different games and conclude that the Unity port is comparable to the GVGAI framework. UnityVGDL is available at: https://github.com/pyjamads/UnityVGDL
Publikation information
Produktionstype
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Forskning
Peer-reviewOriginalsprog
EngelskPublikationsmilepæle
- Udgivet - 01/08/2019
Publikationsstatus
Udgivet - 01/08/2019
Forlag
IEEE, USAISBN (Elektronisk)
978-1-7281-1884-0Publication IDs
- Scopus: 85073116022
Titel på værtspublikation
2019 IEEE Conference on Games (CoG)Metrikker
PlumX, åbner i en ny fane
Antal citationer
18
Hentninger
28
Adgang til dokumenter
Forlagets udgivne version
Relateret event
Titel
IEEE 1st Conference on Games 2019
Begivenhedstype
KonferenceGrad af anerkendelse
International begivenhedDato
20/08/2019 - 23/08/2019Lokation
Queen Mary University of LondonLondonStorbritannien
