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Video Game Description Language Environment for Unity Machine Learning Agents

Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Forskning
Peer-review

Open Access

Resume

This paper introduces UnityVGDL, a port of the Video Game Description Language (VGDL) to the widely used Unity game engine. Our framework is based on the General Video Game AI (GVGAI) competition framework and implements its
core ontology, including a forward model. It integrates the Unity Machine Learning Agents (ML-Agents) toolkit with VGDL to train and run agents in VGDL-described games. We compare baseline learning results between GVGAI and UnityVGDL across
four different games and conclude that the Unity port is comparable to the GVGAI framework. UnityVGDL is available at: https://github.com/pyjamads/UnityVGDL

Publikation information

Produktionstype

Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Forskning
Peer-review

Originalsprog

Engelsk

Publikationsmilepæle

  • Udgivet - 01/08/2019

Publikationsstatus

Udgivet - 01/08/2019

Forlag

IEEE, USA

ISBN (Elektronisk)

978-1-7281-1884-0

Publication IDs

  • Scopus: 85073116022

Titel på værtspublikation

2019 IEEE Conference on Games (CoG)

Metrikker

PlumX, åbner i en ny fane

Antal citationer
18
Hentninger
28

Adgang til dokumenter

Relateret event

Titel

IEEE 1st Conference on Games 2019

Begivenhedstype

Konference

Grad af anerkendelse

International begivenhed

Dato

20/08/2019 - 23/08/2019

Lokation

Queen Mary University of LondonLondonStorbritannien