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Towards a (ludic) Resonant and Sensory Environment: Space, music and locative gaming

  • Luiz Adolfo Andrade
  • Bahia State University
Publikation:
Konferencebidrag - EJ publiceret i proceeding eller tidsskrift
Konferenceabstrakt til konference
Formidling

Open Access

Resume

This paper discusses the relationship between locative games and music, using as reference the notions sound space, acoustic space and soundscape. The locative game genre reflects the opposite side considering the video game format: in this case, the actions leaks from screens and consoles to the urban space with the use of locative media, turning the city into support for the actions of the players. Our hypothesis argues that using music and other sound features (sounds, effects and so on), the locative game can create a resonant sensory environment caused by music and sound signs that are impregnated in the region. As methodology, we analysed the locative game GPS Musical Crosswords Puzzle from these concepts - sound space, acoustic space and soundscape - show how they can be designed from the experience in the locative games.

Publikation information

Produktionstype

Publikation:
Konferencebidrag - EJ publiceret i proceeding eller tidsskrift
Konferenceabstrakt til konference
Formidling

Originalsprog

Engelsk

Sider fra-til (Antal sider)

Sider 103-104

Publikationsmilepæle

  • Udgivet - 28/09/2017

Publikationsstatus

Udgivet - 28/09/2017

Relateret event

Titel

CEEGS 2017 - Central and Eastern European Games Conference 2017

Begivenhedstype

Konference

Grad af anerkendelse

International begivenhed

Dato

28/09/2017 - 30/09/2017

Lokation

Faculty of Social StudiesTrnavaSlovakiet