Towards a (ludic) Resonant and Sensory Environment: Space, music and locative gaming
- Luiz Adolfo Andrade
- Bahia State University
Publikation:
Konferencebidrag - EJ publiceret i proceeding eller tidsskrift
Konferenceabstrakt til konference
Formidling
Open Access
Resume
This paper discusses the relationship between locative games and music, using as reference the notions sound space, acoustic space and soundscape. The locative game genre reflects the opposite side considering the video game format: in this case, the actions leaks from screens and consoles to the urban space with the use of locative media, turning the city into support for the actions of the players. Our hypothesis argues that using music and other sound features (sounds, effects and so on), the locative game can create a resonant sensory environment caused by music and sound signs that are impregnated in the region. As methodology, we analysed the locative game GPS Musical Crosswords Puzzle from these concepts - sound space, acoustic space and soundscape - show how they can be designed from the experience in the locative games.
Publikation information
Produktionstype
Publikation:
Konferencebidrag - EJ publiceret i proceeding eller tidsskrift
Konferenceabstrakt til konference
Formidling
Originalsprog
EngelskSider fra-til (Antal sider)
Sider 103-104Publikationsmilepæle
- Udgivet - 28/09/2017
Publikationsstatus
Udgivet - 28/09/2017
Adgang til dokumenter
Relateret event
Titel
CEEGS 2017 - Central and Eastern European Games Conference 2017
Begivenhedstype
KonferenceGrad af anerkendelse
International begivenhedDato
28/09/2017 - 30/09/2017Lokation
Faculty of Social StudiesTrnavaSlovakiet
