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The Word Game: The ontology of an undefinable object

  • Espen J. Aarseth
    ,
  • Gordon Calleja
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-review

Open Access

Resume

In this paper we address the problem of defining games formally, following Wittgenstein's dictum that games cannot be defined adequately as a formal category. Several influential attempts at definitions will be evaluated and shown to be inadequate. As an alternative, we propose a descriptive model of the definable super-category that games belong to, cybermedia , that is pragmatic, open, and capable of meeting the needs of the diverse, intensely interdisciplinary field of game studies for a uniting conceptuallization of its main phenomenon. Our approach, the Cybermedia model, consisting of Player, Sign, Mechanical System, and Material Medium, offers a medium-independent, flexible and analytically useful way to contrast different approaches in games research and to determine which aspect of the phenomenon one is talking about when the word "game" is used.

Publikation information

Produktionstype

Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-review

Originalsprog

Engelsk

Publikationsmilepæle

  • Udgivet - 2015

Publikationsstatus

Udgivet - 2015

Forlag

Society for the Advancement of the Science of Digital Games
978-0-9913982-4-9

Titel på værtspublikation

Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015)

Relateret event

Titel

FDG 2015 - Foundations of Digital Games 2015

Begivenhedstype

Konference

Grad af anerkendelse

International begivenhed

Dato

20/06/2015 - 22/06/2015

Lokation

Pacific GroveUSA