The Word Game: The ontology of an undefinable object
- Espen J. Aarseth,
- Gordon Calleja
- ,
- University of Malta
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-reviewOpen Access
Resume
In this paper we address the problem of defining games formally, following Wittgenstein's dictum that games cannot be defined adequately as a formal category. Several influential attempts at definitions will be evaluated and shown to be inadequate. As an alternative, we propose a descriptive model of the definable super-category that games belong to, cybermedia , that is pragmatic, open, and capable of meeting the needs of the diverse, intensely interdisciplinary field of game studies for a uniting conceptuallization of its main phenomenon. Our approach, the Cybermedia model, consisting of Player, Sign, Mechanical System, and Material Medium, offers a medium-independent, flexible and analytically useful way to contrast different approaches in games research and to determine which aspect of the phenomenon one is talking about when the word "game" is used.
Publikation information
Produktionstype
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-reviewOriginalsprog
EngelskPublikationsmilepæle
- Udgivet - 2015
Publikationsstatus
Udgivet - 2015
Forlag
Society for the Advancement of the Science of Digital GamesISBN (Trykt)
978-0-9913982-4-9Titel på værtspublikation
Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015)Adgang til dokumenter
Relateret event
Titel
FDG 2015 - Foundations of Digital Games 2015
Begivenhedstype
KonferenceGrad af anerkendelse
International begivenhedDato
20/06/2015 - 22/06/2015Lokation
Pacific GroveUSA
