Spiele für Fremde/mit Fremden: Orang-Utans (Pongo Pygmaeus) und Touchscreen-Computer-Games
Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Tidsskriftartikel
Peer-reviewOpen Access
Resume
This essay introduces an ongoing project that aims to enrich the lives of captive orangutans and raise awareness around issues related to their wellbeing and endangerment. Building on experimental and exploratory game design research with orangutans, it addresses a number of examples that highlight the areas of discomfort and uncertainty in human-animal communication and ACI (Animal-Computer Interaction). Cases of unusual play practices and uses of touch screen technology are explored alongside the ethical stance of the research. The essay goes on discussing how play can be used as means to facilitate interaction between individuals of different kind. In play, there is a potential for ‘becoming with’ whom we may first consider a stranger (Haraway 2008). Digital play, in particular, allows a form of mediated communication that eliminates some of the immediate and bodily obstacles and opens up new ways for togetherness in play.
Publikation information
Produktionstype
Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Tidsskriftartikel
Peer-reviewOriginalsprog
EngelskSider fra-til (Antal sider)
Sider 55-72 (18 sider)Tidsskrift (Bind, Nummer)
Navigationen. Zeitschrift für Medien- und Kulturwissenschaften (Bind 21, Udgave 1)Publikationsmilepæle
- Udgivet - 2021
Publikationsstatus
Udgivet - 2021
ISSN
1619-1641Adgang til dokumenter
Forlagets udgivne version, 13.27 MB
Licens:CC BY-SA, åbner i en ny fane
