Spaces of Allegory. Non-Euclidean Spatiality as a Ludo-Poetic Device
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-reviewOpen Access
Resume
Studies of digital game spaces have established a solid understanding of the general dissimilarity of game spaces and space in reality, discussing e.g. the particular cardinalities of motion and agency, the significance of projection methods, and the possibility of movement among non-linear paths. This paper applies these theories to a particular phenomenon, the manipulation and defamiliarization of spaces, which has become a rather widespread feature of digital games in recent years. Drawing on post-phenomenology and developmental psychology, the paper argues that games with non-Euclidean spatiality challenge real-life epistemologies of space that are acquired early in life. The paper demonstrates the creative use of this form of defamiliarization in two examples, Superliminal and The Witness, which turn it into allegories of dreams, agency, and authorship.
Publikation information
Produktionstype
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-reviewUndertitel på værtspublikation
Play EverywhereOriginalsprog
EngelskPublikationsmilepæle
- Udgivet - 2020
Publikationsstatus
Udgivet - 2020
Forlag
Digital Games Research AssociationTitel på værtspublikation
Proceedings of DiGRA 2020Adgang til dokumenter
Accepteret manuskript, 1.08 MB
Forlagets udgivne version
Licens:Ikke-specificeret
