Gå til søgefeltetSpring over til navigationSpring til hovedindhold

Serious Games as Social Innovation: Case Hong Kong 2006-2017

  • University of Lapland
Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Tidsskriftartikel
Peer-review

Open Access

Resume

This article investigates existing digital games that are developed and used in Hong Kong to serve the local community and tackle various educational, social, and environmental issues. An online review and interviews of experts in the field found that 517 games were used and developed in Hong Kong. The games are mostly available online for free use. In this article, a categorisation of fourteen domains is proposed based on the games' general themes and learning goals. This article discusses some examples of the games in the review, and explores the existing potential of serious games as social innovation in Hong Kong.

Publikation information

Produktionstype

Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Tidsskriftartikel
Peer-review

Originalsprog

Dansk

Sider fra-til (Antal sider)

Sider 186-195

Tidsskrift (Bind, Nummer)

CUBIC Journal (Bind 1, Udgave 1)

Publikationsmilepæle

  • Udgivet - 2018

Publikationsstatus

Udgivet - 2018

ISSN

2589-7101

Publication IDs

  • Scopus: 85122476477

Metrikker

PlumX, åbner i en ny fane

Hentninger
14
Antal citationer
4