Sentient Sketchbook: Computer-Assisted Game Level Authoring
- Antonios Liapis,
- Georgios N. Yannakakis,
- Julian Togelius
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-reviewPublikation information
Produktionstype
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-reviewOriginalsprog
EngelskSider fra-til (Antal sider)
Sider 213-220 (8 sider)Publikationsmilepæle
- Udgivet - 2013
Publikationsstatus
Udgivet - 2013
Forlag
Society for the Advancement of the Science of Digital GamesISBN (Trykt)
978-0-9913982-0-1Titel på værtspublikation
Proceedings of the 8th International Conference on Foundations of Digital GamesResume
This paper introduces the Sentient Sketchbook, a tool which supports a designer in the creation of game levels. Using map sketches to alleviate designer effort, the tool automates playability checks and evaluations and visualizes significant gameplay properties. This paper also introduces constrained novelty search via a two-population paradigm for generating, in real-time, alternatives to the author's design and evaluates its potential against current approaches. The paper concludes with a small-scale user study in which industry experts interact with the Sentient Sketchbook to design game levels. Results demonstrate the tool's potential and provide directions for its improvement.
