Reality has always been augmented: Play and the promises of Pokémon GO
Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Tidsskriftartikel
Forskning
Peer-reviewOpen Access
Resume
This piece provides an explanation to the early success of Pokémon GO. It proposes an argument about how this game exemplifies a computational culture of play. By drawing on philosophy of technology (Floridi, 2013) and game design research (Montola, Stenros, & Waern, 2009), this article argues that the success of Pokémon GO is the result of the development of a play experience and a computational interface for a reality that is already augmented. These interfaces open new possibilities for digital play in public, but they also raise concerns regarding corporate appropriation of public spaces.
Publikation information
Produktionstype
Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Tidsskriftartikel
Forskning
Peer-reviewOriginalsprog
EngelskSider fra-til (Antal sider)
Sider 30-33Tidsskrift (Bind, Nummer)
Mobile Media & Communication (Bind 5, Udgave 1)Publikationsmilepæle
- Udgivet - 2016
Publikationsstatus
Udgivet - 2016
ISSN
2050-1579Publication IDs
- Scopus: 85011591314
Metrikker
PlumX, åbner i en ny fane
Antal citationer
26
Hentninger
60
