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Reality has always been augmented: Play and the promises of Pokémon GO

Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Tidsskriftartikel
Peer-review

Open Access

Resume

This piece provides an explanation to the early success of Pokémon GO. It proposes an argument about how this game exemplifies a computational culture of play. By drawing on philosophy of technology (Floridi, 2013) and game design research (Montola, Stenros, & Waern, 2009), this article argues that the success of Pokémon GO is the result of the development of a play experience and a computational interface for a reality that is already augmented. These interfaces open new possibilities for digital play in public, but they also raise concerns regarding corporate appropriation of public spaces.

Publikation information

Produktionstype

Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Tidsskriftartikel
Peer-review

Originalsprog

Engelsk

Sider fra-til (Antal sider)

Sider 30-33

Tidsskrift (Bind, Nummer)

Mobile Media & Communication (Bind 5, Udgave 1)

Publikationsmilepæle

  • Udgivet - 2016

Publikationsstatus

Udgivet - 2016

ISSN

2050-1579

Publication IDs

  • Scopus: 85011591314

Metrikker

PlumX, åbner i en ny fane

Antal citationer
26
Hentninger
60