Neuroevolutionary Constrained Optimization for Content Creation
- Antonios Liapis,
- Georgios N. Yannakakis,
- Julian Togelius
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-reviewOpen Access
Publikation information
Produktionstype
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-reviewOriginalsprog
EngelskSider fra-til (Antal sider)
Sider 71-78Publikationsmilepæle
- Udgivet - 2011
Publikationsstatus
Udgivet - 2011
Forlag
IEEE, USAISBN (Trykt)
978-1-4577-0010-1 ISBN (Elektronisk)
978-1-4577-0009-5 Publication IDs
- Scopus: 80054030688
Titel på værtspublikation
Computational Intelligence and Games (CIG). IEEE Conference onResume
This paper presents a constraint-based procedural
content generation (PCG) framework used for the creation of
novel and high-performing content. Specifically, we examine
the efficiency of the framework for the creation of spaceship
design (hull shape and spaceship attributes such as weapon and
thruster types and topologies) independently of game physics
and steering strategies. According to the proposed framework,
the designer picks a set of requirements for the spaceship
that a constrained optimizer attempts to satisfy. The constraint
satisfaction approach followed is based on neuroevolution;
Compositional Pattern-Producing Networks (CPPNs) which
represent the spaceship’s design are trained via a constraint-based
evolutionary algorithm. Results obtained in a number
of evolutionary runs using a set of constraints and objectives
show that the generated spaceships perform well in movement,
combat and survival tasks and are also visually appealing.
content generation (PCG) framework used for the creation of
novel and high-performing content. Specifically, we examine
the efficiency of the framework for the creation of spaceship
design (hull shape and spaceship attributes such as weapon and
thruster types and topologies) independently of game physics
and steering strategies. According to the proposed framework,
the designer picks a set of requirements for the spaceship
that a constrained optimizer attempts to satisfy. The constraint
satisfaction approach followed is based on neuroevolution;
Compositional Pattern-Producing Networks (CPPNs) which
represent the spaceship’s design are trained via a constraint-based
evolutionary algorithm. Results obtained in a number
of evolutionary runs using a set of constraints and objectives
show that the generated spaceships perform well in movement,
combat and survival tasks and are also visually appealing.
Metrikker
PlumX
Citationer
26
Hentninger
36
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Relateret event
Titel
IEEE Conference on Computational Intelligence and Games 2011: A series of international meetings focused on the applications of computational intelligence to games
Begivenhedstype
KonferenceGrad af anerkendelse
International begivenhedDato
31/08/2011 - 03/09/2011Lokation
SeoulSydkorea
