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Modeling the Semiotic Structure of Player-Characters

Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Konferenceartikel
Forskning
Peer-review

Open Access

Resume

When game studies has tackled the player-character, it has tended to do so by means of an opposition to the notion of the avatar, with the result that the ontological and semiotic nature of the character in itself has not been given due attention. This paper draws on understandings of character from the fields of narratology and literary theory to highlight the double-layered ontology of character as both a possible individual and as a semiotic construction. Uri Margolin’s narratological model of character signification is used as the basis for developing a semiotic-structural model of the player-character that addresses its specific medialities and formal nature – a task which is performed through illustrative close examinations of the player-characters in The Last of Us (Naughty Dog 2013) and Gone Home (The Fullbright Company 2013).

Publikation information

Produktionstype

Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Konferenceartikel
Forskning
Peer-review

Originalsprog

Engelsk

Tidsskrift (Bind, Nummer)

Foundations of Digital Games Conference Proceedings (Bind 8)

Publikationsmilepæle

  • Udgivet - 08/2014

Publikationsstatus

Udgivet - 08/2014

Relateret event

Titel

Digital Games Research Association Conference 2014

Begivenhedstype

Konference

Dato

03/08/2014 - 06/08/2014

Lokation

Snowbird Ski and Summer ResortSnowbird, UTUSA