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Modding a free and open source software video game:"Play testing is hard work"

  • Giacomo Poderi
    ,
  • David James Hakken
  • Università degli Studi di Trento
    ,
  • Indiana University
Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Tidsskriftartikel
Peer-review

Open Access

Resume

Video game modding is a form of fan productivity in contemporary participatory culture. We see modding as an important way in which modders experience and conceptualize their work. By focusing on modding in a free and open source software video game, we analyze the practice of modding and the way it changes modders' relationship with their object of interest. The modders' involvement is not always associated with fun and creativity. Indeed, activities such as play testing often undermine these dimensions of modding. We present a case study of modding that is based on ethnographic research done for The Battle for Wesnoth, a free and open source software strategy video game entirely developed by a community of volunteers.

Publikation information

Produktionstype

Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Tidsskriftartikel
Peer-review

Originalsprog

Engelsk

Tidsskrift (Bind, Nummer)

Transformative Works and Cultures (Bind 15)

Publikationsmilepæle

  • Udgivet - 2014

Publikationsstatus

Udgivet - 2014

Metrikker

PlumX, åbner i en ny fane

Antal citationer
1
Hentninger
10