Ludic Zombies: An Examination of Zombieism in Games
- ,
- Espen Aarseth
Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Konferenceartikel
Peer-reviewOpen Access
Resume
Zombies have become ubiquitous in recent years in all media, including digital games. Zombies have no soul or consciousness, and as completely alien, post-human Other, they seem like the perfect game opponent. Yet their portrayal is always politically charged, as they have historically been used as an allegory for slavery, poverty, and consumerism, and may be read as stand-ins for threatening but too human Others of unwanted class, ethnicity of political opinion. The paper explores the trope‟s iconography and how it is used in a number of paradigmatic games, from Plants vs. Zombies and Call of Duty to the Resident Evil series, Left 4 Dead, Fallout 3 (the Tenpenny Tower quests) and DayZ. Through theses comparative analyses, the paper demonstrates the range of usages of zombies in games, ranging from the facile use of a (seemingly) completely deindividuated humanoid for entertainment purposes to politically aware ludifications of the zombie's allegorical dimension.
Publikation information
Produktionstype
Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Konferenceartikel
Peer-reviewOriginalsprog
EngelskArtikelnummer
405Tidsskrift (Bind, Nummer)
Proceedings of DiGRA 2013 (Bind 7)Publikationsmilepæle
- Udgivet - 2013
Publikationsstatus
Udgivet - 2013
Publication IDs
- Scopus: 85000797876
Metrikker
PlumX
Hentninger
12
Antal citationer
20
Relateret event
Titel
DIGRA 2013: Defraggin Game Studies
Begivenhedstype
KonferenceDato
26/08/2013 - 29/08/2013Lokation
Georgia TechAtlantaUSA
