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Ludic Zombies: An Examination of Zombieism in Games

Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Konferenceartikel
Peer-review

Open Access

Resume

Zombies have become ubiquitous in recent years in all media, including digital games. Zombies have no soul or consciousness, and as completely alien, post-human Other, they seem like the perfect game opponent. Yet their portrayal is always politically charged, as they have historically been used as an allegory for slavery, poverty, and consumerism, and may be read as stand-ins for threatening but too human Others of unwanted class, ethnicity of political opinion. The paper explores the trope‟s iconography and how it is used in a number of paradigmatic games, from Plants vs. Zombies and Call of Duty to the Resident Evil series, Left 4 Dead, Fallout 3 (the Tenpenny Tower quests) and DayZ. Through theses comparative analyses, the paper demonstrates the range of usages of zombies in games, ranging from the facile use of a (seemingly) completely deindividuated humanoid for entertainment purposes to politically aware ludifications of the zombie's allegorical dimension.

Publikation information

Produktionstype

Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Konferenceartikel
Peer-review

Originalsprog

Engelsk

Artikelnummer

405

Tidsskrift (Bind, Nummer)

Proceedings of DiGRA 2013 (Bind 7)

Publikationsmilepæle

  • Udgivet - 2013

Publikationsstatus

Udgivet - 2013

Publication IDs

  • Scopus: 85000797876

Metrikker

PlumX

Hentninger
12
Antal citationer
20

Relateret event

Titel

DIGRA 2013: Defraggin Game Studies

Begivenhedstype

Konference

Dato

26/08/2013 - 29/08/2013

Lokation

Georgia TechAtlantaUSA