Kinesthetic Interaction: Revealing the Bodily Potential in Interaction Design
- Maiken Hillerup Fogtmann,
- ,
- Karen Johanne Kortbek
- Aarhus Universitet
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-reviewOpen Access
Resume
Within the Human-Computer Interaction community there is a growing interest in designing for the whole body in interaction design. The attempts aimed at addressing the body have very different outcomes spanning from theoretical arguments for understanding the body in the design process, to more practical examples of designing for bodily potential. This paper presents Kinesthetic Interaction as a unifying concept for describing the body in motion as a foundation for designing interactive systems. Based on the theoretical foundation for Kinesthetic Interaction, a conceptual framework is introduced to reveal bodily potential in relation to three design themes – kinesthetic development, kinesthetic means and kinesthetic disorder; and seven design parameters – engagement, sociality, movability, explicit motivation, implicit motivation, expressive meaning and kinesthetic empathy. The framework is a tool to be utilized when analyzing existing designs, as well as developing designs exploring new ways of designing kinesthetic interactions.
Publikation information
Produktionstype
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-reviewOriginalsprog
EngelskSider fra-til (Antal sider)
Sider 89-96 (8 sider)Publikationsmilepæle
- Udgivet - 2008
Publikationsstatus
Udgivet - 2008
Forlag
Association for Computing Machinery, USAISBN (Trykt)
0-9803063-4-5Publication IDs
- Scopus: 70349152079
Titel på værtspublikation
Proceedings of the ACM OZCHI ConferenceMetrikker
PlumX, åbner i en ny fane
Antal citationer
122
Hentninger
161
Adgang til dokumenter
Relateret event
Titel
OZCHI 2008 - Designing for habitus and habitat
Begivenhedstype
KonferenceDato
08/12/2008 - 12/12/2008Lokation
CairnsAustralien
