“I’m the leader and I’m going to save the world”: Characterizing Empowering and Disempowering Game Experiences
- Jan Benjamin Vornhagen,
- Daniel Bennett,
- Dooley Murphy,
- Laerdal Medical
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-reviewOpen Access
Resume
Empowering people through technology is a core concern of HCI, yet little is known about how players experience empowerment or disempowerment through videogames. We surveyed 250 participants about their dis-/empowering videogame experiences, investigating why they felt dis-/empowered, and how these experiences related to core player experience constructs including emotion and basic needs satisfaction. While empowering experiences were often positive, and disempowering experiences often negative, we found meaningful exceptions to this, and a surprising complexity in player accounts. We capture this diversity in seven themes. These range from “heroic victories´´ which follow long periods of failure, to positive experiences of disempowerment, which were appreciated for their narrative meaning. By articulating these complex experiences, and relating them to quantitative measures we provide a foundation for understanding of the role of dis-/empowerment in player experience, and highlight avenues for future work. Data and analyses are available at https://osf.io/zhtu8/
Publikation information
Produktionstype
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-reviewOriginalsprog
EngelskArtikelnummer
425Sider fra-til (Antal sider)
Sider 1330 - 1360 (30 sider)Publikationsmilepæle
- Udgivet - 04/10/2023
Publikationsstatus
Udgivet - 04/10/2023
Udgave
CHI PLAYBind
7Forlag
Association for Computing Machinery, USAPublication IDs
- ORCID: /0000-0002-3113-5691/work/143569246
- Scopus: 85174421743
Titel på værtspublikation
Proceedings of the ACM on Human-Computer InteractionMetrikker
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Hentninger
25
Antal citationer
7
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