Girlish Counter-Playing Tactics
- Rika Nakamura,
- University of Lapland
Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Tidsskriftartikel
Forskning
Peer-reviewResume
The primary aim of this paper is to examine how three selected computer games respond to the preferences of girl players. In short, the paper explores whether these example games are suitable for girl players. Research concerns with three computer games: Arcanum: Of Steamworks and Magick Obscura (2001), Warcraft III: The Reign of Chaos (2002), and The Sims (1998). This paper aims to show that there could be more entertaining and more interesting computer games for girl players than games presented in this article. While culture and attitudes affect girls' interest in playing, games studied in this research also have their deficiencies. The paper concludes that the relationship between girls and computer games is not trouble-free, but adding girlish features into computer games or creating new games based on them could make them more appealing for girl players.
Publikation information
Produktionstype
Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Tidsskriftartikel
Forskning
Peer-reviewOriginalsprog
EngelskTidsskrift (Bind, Nummer)
Game Studies (Bind 5, Udgave 1)Publikationsmilepæle
- Udgivet - 2005
Publikationsstatus
Udgivet - 2005
ISSN
1604-7982Publication IDs
- Scopus: 84870386179
Metrikker
PlumX
Antal citationer
14
Hentninger
16
