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Girlish Counter-Playing Tactics

  • University of Lapland
Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Tidsskriftartikel
Peer-review

Resume

The primary aim of this paper is to examine how three selected computer games respond to the preferences of girl players. In short, the paper explores whether these example games are suitable for girl players. Research concerns with three computer games: Arcanum: Of Steamworks and Magick Obscura (2001), Warcraft III: The Reign of Chaos (2002), and The Sims (1998). This paper aims to show that there could be more entertaining and more interesting computer games for girl players than games presented in this article. While culture and attitudes affect girls' interest in playing, games studied in this research also have their deficiencies. The paper concludes that the relationship between girls and computer games is not trouble-free, but adding girlish features into computer games or creating new games based on them could make them more appealing for girl players.

Publikation information

Produktionstype

Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Tidsskriftartikel
Peer-review

Originalsprog

Engelsk

Tidsskrift (Bind, Nummer)

Game Studies (Bind 5, Udgave 1)

Publikationsmilepæle

  • Udgivet - 2005

Publikationsstatus

Udgivet - 2005

ISSN

1604-7982

Publication IDs

  • Scopus: 84870386179

Metrikker

PlumX

Hentninger
16
Antal citationer
14