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General Video Game Evaluation Using Relative Algorithm Performance Profiles

  • Thorbjørn Nielsen
    ,
  • Gabriella Barros
    ,
  • Julian Togelius
    ,
  • Mark Nelson
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-review

Open Access

Resume

In order to generate complete games through evolution we need generic and reliably evaluation functions for games. It has been suggested that game quality could be characterised through playing a game with different controllers and comparing their performance. This paper explores that idea through investigating the relative performance of different general game-playing algorithms. Seven game-playing algorithms was used to play several hand-designed, mutated and randomly generated VGDL game descriptions. Results discussed appear to support the conjecture that well-designed games have, in average, a higher performance difference between better and worse game-playing algorithms.

Publikation information

Produktionstype

Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-review

Undertitel på værtspublikation

18th European Conference, EvoApplications 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings

Originalsprog

Engelsk

Sider fra-til (Antal sider)

Sider 369-380 (12 sider)

Publikationsmilepæle

  • Udgivet - 2015

Publikationsstatus

Udgivet - 2015

Forlag

Springer, USA, Tyskland

Bogserie

  • Bogserienavn: Lecture Notes in Computer Science
    Bind: 9028
    ISSN: 0302-9743
978-3-319-16548-6

ISBN (Elektronisk)

978-3-319-16549-3

Publication IDs

  • Scopus: 84925860070

Titel på værtspublikation

Applications of Evolutionary Computation

Metrikker

PlumX, åbner i en ny fane

Hentninger
41
Antal citationer
43

Relateret event

Titel

Evostar 2015: EvoGAMES - Bio-inspired Algorithms in Games

Begivenhedstype

Konference

Dato

08/04/2015 - 10/04/2015

Lokation

http://www.evostar.org/2015/cfp_evogames.phpCopenhagenDanmark