General Video Game Evaluation Using Relative Algorithm Performance Profiles
- Thorbjørn Nielsen,
- Gabriella Barros,
- Julian Togelius,
- Mark Nelson
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-reviewOpen Access
Resume
In order to generate complete games through evolution we need generic and reliably evaluation functions for games. It has been suggested that game quality could be characterised through playing a game with different controllers and comparing their performance. This paper explores that idea through investigating the relative performance of different general game-playing algorithms. Seven game-playing algorithms was used to play several hand-designed, mutated and randomly generated VGDL game descriptions. Results discussed appear to support the conjecture that well-designed games have, in average, a higher performance difference between better and worse game-playing algorithms.
Publikation information
Produktionstype
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-reviewUndertitel på værtspublikation
18th European Conference, EvoApplications 2015, Copenhagen, Denmark, April 8-10, 2015, ProceedingsOriginalsprog
EngelskSider fra-til (Antal sider)
Sider 369-380 (12 sider)Publikationsmilepæle
- Udgivet - 2015
Publikationsstatus
Udgivet - 2015
Forlag
Springer, USA, TysklandBogserie
- Bogserienavn: Lecture Notes in Computer Science
Bind: 9028
ISSN: 0302-9743
ISBN (Trykt)
978-3-319-16548-6ISBN (Elektronisk)
978-3-319-16549-3Publication IDs
- Scopus: 84925860070
Titel på værtspublikation
Applications of Evolutionary ComputationMetrikker
PlumX, åbner i en ny fane
Hentninger
41
Antal citationer
43
Adgang til dokumenter
Accepteret manuskript, 259.5 KB
Relateret event
Titel
Evostar 2015: EvoGAMES - Bio-inspired Algorithms in Games
Begivenhedstype
KonferenceDato
08/04/2015 - 10/04/2015Lokation
http://www.evostar.org/2015/cfp_evogames.phpCopenhagenDanmark
