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Game Metrics Without Players: Strategies for Understanding Game Artifacts

  • Mark Jason Nelson
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-review

Open Access

Publikation information

Produktionstype

Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-review

Originalsprog

Engelsk

Publikationsmilepæle

  • Udgivet - 2011

Publikationsstatus

Udgivet - 2011

Forlag

AAAI Press, USA
978-1-57735-539-7

Titel på værtspublikation

Artificial Intelligence for Interactive Digital Entertainment Conference; Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE11)

Relateret event

Titel

Artificial Intelligence in the Game Design Process: Workshop at AIIDE 2011

Kort beskrivelse

"Game AI" usually brings to mind the development of algorithms that drive the behavior of agents in a s virtual world. However, we are interested in a different way that AI can intersect games -- during the design process -- and are excited to host a workshop on this topic for the first time. How can retrieval, inference, knowledge representation, learning, and search loosen the bottlenecks in the game design process? How can AI provide assistance to game designers and/or share the creative responsibilities in design? Bringing concerns from design studies, computational creativity, and game production into contact with AI can result in a radically new and productive view of AI in games. This workshop aims to be true to authentic game design concerns, operating outside of a strictly scientific perspective. Accordingly, input from an industry viewpoint will be greatly valued. We seeking interesting new problems in addition to design-inspired solutions. Organizers Adam M. Smith and Gillian Smith, UC Santa Cruz

Begivenhedstype

Workshop

Grad af anerkendelse

International begivenhed

Dato

11/10/2011

Lokation

Palo Alto, CaliforniaUSA