Game Metrics Without Players: Strategies for Understanding Game Artifacts
- Mark Jason Nelson
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Forskning
Peer-reviewOpen Access
Publikation information
Produktionstype
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Forskning
Peer-reviewOriginalsprog
EngelskPublikationsmilepæle
- Udgivet - 2011
Publikationsstatus
Udgivet - 2011
Forlag
AAAI Press, USAISBN (Trykt)
978-1-57735-539-7Titel på værtspublikation
Artificial Intelligence for Interactive Digital Entertainment Conference; Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE11)Relateret event
Titel
Artificial Intelligence in the Game Design Process: Workshop at AIIDE 2011
Kort beskrivelse
"Game AI" usually brings to mind the development of algorithms that drive the behavior of agents in a s virtual world. However, we are interested in a different way that AI can intersect games -- during the design process -- and are excited to host a workshop on this topic for the first time. How can retrieval, inference, knowledge representation, learning, and search loosen the bottlenecks in the game design process? How can AI provide assistance to game designers and/or share the creative responsibilities in design? Bringing concerns from design studies, computational creativity, and game production into contact with AI can result in a radically new and productive view of AI in games. This workshop aims to be true to authentic game design concerns, operating outside of a strictly scientific perspective. Accordingly, input from an industry viewpoint will be greatly valued. We seeking interesting new problems in addition to design-inspired solutions. Organizers Adam M. Smith and Gillian Smith, UC Santa Cruz
Begivenhedstype
WorkshopGrad af anerkendelse
International begivenhedDato
11/10/2011 Lokation
Palo Alto, CaliforniaUSA
