Fusing Visual and Behavioral Cues for Modeling User Experience in Games
- Noor Shaker,
- Stylianos Asteriadis,
- Georgios N. Yannakakis,
- Kostas Karpouzis
- ,
- National Technical University of Athens
Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Tidsskriftartikel
Forskning
Peer-reviewResume
Estimating affective and cognitive states in condi- tions of rich human-computer interaction, such as in games, is a field of growing academic and commercial interest. Entertain- ment and serious games can benefit from recent advances in the field as, having access to predictors of the current state of the player (or learner) can provide useful information for feeding adaptation mechanisms that aim to maximize engagement or learning effects. In this paper, we introduce a large data corpus derived from 58 participants that play the popular Super Mario Bros platform game and attempt to create accurate models of player experience for this game genre. Within the view of the current research, features extracted both from player gameplay behavior and game levels, and player visual characteristics have been utilized as potential indicators of reported affect expressed as pairwise preferences between different game sessions. Using neuroevolutionary preference learning and automatic feature selection, highly accurate models of reported engagement, frus- tration, and challenge are constructed (model accuracies reach 91%, 92% and 88% for engagement, frustration and challenge, respectively). As a step further, the derived player experience models can be used to personalize the game level to desired levels of engagement, frustration and challenge, as game content is mapped to player experience through the behavioral and expressivity patterns of each player.
Publikation information
Produktionstype
Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Tidsskriftartikel
Forskning
Peer-reviewOriginalsprog
EngelskSider fra-til (Antal sider)
Sider 1519-1531Tidsskrift (Bind, Nummer)
I E E E Transactions on Systems, Man and Cybernetics, Part A: Systems & Humans (Bind 43, Udgave 6)Publikationsmilepæle
- Udgivet - 2013
Publikationsstatus
Udgivet - 2013
ISSN
1083-4427Publication IDs
- Scopus: 84890081139
Metrikker
PlumX
Hentninger
157
Antal citationer
73
