Exploring affordances through design-after-design: the re-purposing of an exhibition artefact by museum visitors
- Petros Ioannidis,
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-reviewOpen Access
Resume
ABSTRACT
Museums have increasingly focused on digital technologies and play as means to provide personalized, engaging experiences for their audience. Balancing educational and playful values is often conflicting. To address that conflict, museums often employ participatory design strategies. However, those strategies usually end after the deployment of those experiences, thus they do not accommodate for what occurs during actual use. In this article, we follow Light House, a research-through-design experiment of an installation that was developed using an iterative design approach which expands on actual use by deploying undetermined artefacts to support the discovery of novel interactions by visitors. Through our findings, we explore the “failure” of Light House to support the discovery of such interactions in relation to its educational character, but rather it inspired people to incorporate it in the activities supported by the surrounding space. Finally, we discuss the implications those discovered interactions in terms of potential re-design directions.
Museums have increasingly focused on digital technologies and play as means to provide personalized, engaging experiences for their audience. Balancing educational and playful values is often conflicting. To address that conflict, museums often employ participatory design strategies. However, those strategies usually end after the deployment of those experiences, thus they do not accommodate for what occurs during actual use. In this article, we follow Light House, a research-through-design experiment of an installation that was developed using an iterative design approach which expands on actual use by deploying undetermined artefacts to support the discovery of novel interactions by visitors. Through our findings, we explore the “failure” of Light House to support the discovery of such interactions in relation to its educational character, but rather it inspired people to incorporate it in the activities supported by the surrounding space. Finally, we discuss the implications those discovered interactions in terms of potential re-design directions.
Publikation information
Produktionstype
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-reviewOriginalsprog
EngelskSider fra-til (Antal sider)
Sider 125-134Publikationsmilepæle
- Udgivet - 2022
Publikationsstatus
Udgivet - 2022
Forlag
Association for Computing Machinery, USAPublication IDs
- Scopus: 85133334855
Titel på værtspublikation
C&C '22: Creativity and CognitionMetrikker
PlumX, åbner i en ny fane
Hentninger
5
Citationer
4
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Indsendt manuskript, 28.6 MB
Relateret event
Titel
Conference on Creativity and Cognition
Begivenhedstype
KonferenceGrad af anerkendelse
International begivenhedDato
20/06/2022 - 23/06/2022Lokation
VeniceItalien
