Does Random Movements mean Random Results? Why Asynchrony in Experiments on Body Ownership does not Work as Intended
- ,
- Kasper Hornbæk,
- ,
- Københavns Universitet
Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Konferenceartikel
Forskning
Peer-reviewOpen Access
Resume
Effects of embodying virtual avatars are routinely validated experimentally by comparing synchronous and asynchronous movements between virtual and real bodies. This experimental paradigm, however, lacks justification, validation, and standardization. Asynchrony is implemented in numerous ways, such as through delayed, dislocated, or prerecorded movements, and these may impact embodiment and user experience distinctively. An online study ($N = 202$) revealed that variations of asynchrony cause disparate responses to embodiment and user experience, with prerecorded movements distorting embodiment the most. A think-aloud study ($N = 16$) revealed that asynchronous conditions lead to peculiar and oftentimes negative experiences. Furthermore, asynchronous conditions in some cases maintain, rather than break the body ownership illusion, as participants imitate the virtual body. Our results show that asynchrony in experiments on embodiment entails profound validity issues and should therefore be used with caution.
Publikation information
Produktionstype
Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Konferenceartikel
Forskning
Peer-reviewOriginalsprog
EngelskArtikelnummer
369Tidsskrift (Bind, Nummer)
CHI '25Publikationsmilepæle
- Udgivet - 24/04/2025
Publikationsstatus
Udgivet - 24/04/2025
Publication IDs
- Scopus: 105005721021
Metrikker
PlumX, åbner i en ny fane
Hentninger
11
Antal citationer
5
Adgang til dokumenter
Forlagets udgivne version
Licens:CC BY, åbner i en ny fane
Relateret event
Titel
ACM Conference on Human Factors in Computing Systems
Begivenhedstype
KonferenceLinks
Grad af anerkendelse
International begivenhedDato
26/04/2025 - 01/05/2025Lokation
YokohamaJapan
