Digging deeper into platform game level design: session size and sequential features
- Noor Shaker,
- Georgios N. Yannakakis,
- Julian Togelius
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Bidrag til bog/antologi
Forskning
Peer-reviewResume
A recent trend within computational intelligence and games research is to investigate how to affect video game players’ in-game experience by designing and/or modifying aspects of game content. Analysing the relationship between game content, player behaviour and self-reported affective states constitutes an important step towards understanding game experience and constructing effective game adaptation mechanisms. This papers reports on further refinement of a method to understand this relationship by analysing data collected from players, building models that predict player experience and analysing what features of game and player data predict player affect best. We analyse data from players playing 780 pairs of short game sessions of the platform game Super Mario Bros, investigate the impact of the session size and what part of the level that has the major affect on player experience. Several types of features are explored, includ- ing item frequencies and patterns extracted through frequent sequence mining.
Publikation information
Produktionstype
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Bidrag til bog/antologi
Forskning
Peer-reviewOriginalsprog
EngelskSider fra-til (Antal sider)
Sider 275-284 (10 sider)Publikationsmilepæle
- Udgivet - 2012
Publikationsstatus
Udgivet - 2012
Bind
7248Forlag
Springer, USA, TysklandBogserie
- Bogserienavn: Lecture Notes in Computer Science
Bind: 7248
ISSN: 0302-9743
ISBN (Trykt)
978-3-642-29177-7Publication IDs
- Scopus: 84859351308
Titel på værtspublikation
Applications of Evolutionary ComputationMetrikker
PlumX
Hentninger
34
Antal citationer
14
