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Digging deeper into platform game level design: session size and sequential features

  • Noor Shaker
    ,
  • Georgios N. Yannakakis
    ,
  • Julian Togelius
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Bidrag til bog/antologi
Forskning
Peer-review

Resume

A recent trend within computational intelligence and games research is to investigate how to affect video game players’ in-game experience by designing and/or modifying aspects of game content. Analysing the relationship between game content, player behaviour and self-reported affective states constitutes an important step towards understanding game experience and constructing effective game adaptation mechanisms. This papers reports on further refinement of a method to understand this relationship by analysing data collected from players, building models that predict player experience and analysing what features of game and player data predict player affect best. We analyse data from players playing 780 pairs of short game sessions of the platform game Super Mario Bros, investigate the impact of the session size and what part of the level that has the major affect on player experience. Several types of features are explored, includ- ing item frequencies and patterns extracted through frequent sequence mining.

Publikation information

Produktionstype

Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Bidrag til bog/antologi
Forskning
Peer-review

Originalsprog

Engelsk

Sider fra-til (Antal sider)

Sider 275-284 (10 sider)

Publikationsmilepæle

  • Udgivet - 2012

Publikationsstatus

Udgivet - 2012

Bind

7248

Forlag

Springer, USA, Tyskland

Bogserie

  • Bogserienavn: Lecture Notes in Computer Science
    Bind: 7248
    ISSN: 0302-9743
978-3-642-29177-7

Publication IDs

  • Scopus: 84859351308

Titel på værtspublikation

Applications of Evolutionary Computation

Metrikker

PlumX

Hentninger
34
Antal citationer
14