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Designer Modeling for Personalized Game Content Creation Tools

  • Antonios Liapis
    ,
  • Georgios N. Yannakakis
    ,
  • Julian Togelius
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-review

Open Access

Resume

With the growing use of automated content creation and computer-aided design tools in game development, there is potential for enhancing the design process
through personalized interactions between the software and the game developer. This paper proposes designer modeling for capturing the designer’s preferences, goals and processes from their interaction with a computer-aided design tool, and suggests methods and domains within game development where such a model can be applied. We describe how designer modeling could be integrated with current work on automated and mixed-initiative content creation, and envision future directions which focus on personalizing the processes to a designer’s particular wishes.

Publikation information

Produktionstype

Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-review

Undertitel på værtspublikation

Workshop on Artificial Intelligence & Game Aesthetics

Originalsprog

Engelsk

Sider fra-til (Antal sider)

Sider 11-16 (6 sider)

Publikationsmilepæle

  • Udgivet - 2013

Publikationsstatus

Udgivet - 2013

Forlag

AAAI Press, USA
978-1-57735-607-3

Publication IDs

  • Scopus: 84898911090

Titel på værtspublikation

PROCEEDINGS OF THE NINTH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE AND INTERACTIVE DIGITAL ENTERTAINMENT (AIIDE-13)

Metrikker

PlumX

Antal citationer
31