Creative-Rational Tensions in Game Development: A Danish Case Study on Team Collaboration
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Artikel i tidsskrift og konference artikel i tidsskrift
Tidsskriftartikel
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Peer-reviewOpen Access
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In this paper, we discuss an ethnographic field study conducted with a single 8-person development team operating within an established indie game company located in Copenhagen, Denmark, to explore how members of a development team – in this case mainly programmers and designers – coordinate their design ideas and development processes. In a view that accepts “the heterogeneity of production logics within the games industry” (Kerr 2017,76), our study of a single company in Denmark contributes new insights on organized and managed team creativity by adding to this pool of varying forms of development. The paper inquires and develops a perspective to analyse collaborative game-making within a studio workplace. We explore two formats of game development team meetings, Sprint Reviews and Sprint Retrospectives, to understand the ways in which teams work together to balance ‘creative-rational tensions’ (Tschang 2007) between given expectations and deadlines as well as personal expressive interests.
Publikation information
Produktionstype
Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Tidsskriftartikel
Forskning
Peer-reviewOriginalsprog
EngelskSider fra-til (Antal sider)
Sider 89-124 (35 sider)Tidsskrift (Bind, Nummer)
ToDiGRA (Bind 7, Udgave 1)Publikationsmilepæle
- Udgivet - 23/08/2024
Publikationsstatus
Udgivet - 23/08/2024
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PlumX, åbner i en ny fane
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1
