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Creative-Rational Tensions in Game Development: A Danish Case Study on Team Collaboration

Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Tidsskriftartikel
Peer-review

Open Access

Resume

In this paper, we discuss an ethnographic field study conducted with a single 8-person development team operating within an established indie game company located in Copenhagen, Denmark, to explore how members of a development team – in this case mainly programmers and designers – coordinate their design ideas and development processes. In a view that accepts “the heterogeneity of production logics within the games industry” (Kerr 2017,76), our study of a single company in Denmark contributes new insights on organized and managed team creativity by adding to this pool of varying forms of development. The paper inquires and develops a perspective to analyse collaborative game-making within a studio workplace. We explore two formats of game development team meetings, Sprint Reviews and Sprint Retrospectives, to understand the ways in which teams work together to balance ‘creative-rational tensions’ (Tschang 2007) between given expectations and deadlines as well as personal expressive interests.

Publikation information

Produktionstype

Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Tidsskriftartikel
Peer-review

Originalsprog

Engelsk

Sider fra-til (Antal sider)

Sider 89-124 (35 sider)

Tidsskrift (Bind, Nummer)

ToDiGRA (Bind 7, Udgave 1)

Publikationsmilepæle

  • Udgivet - 23/08/2024

Publikationsstatus

Udgivet - 23/08/2024

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