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Conceptualising Teleological Dissonance

  • Frederik Bakkerud
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferenceabstrakt i proceedings
Forskning
Peer-review

Open Access

Resume

This study explores the concept of teleological dissonance, describing a semiotic conflict between game-afforded goals and end-game conditions. Drawing on Seraphine’s groundwork (2016), this proposed revision of the notion ”ludonarrative dissonance” – originally coined in an (in)famous blog post by Hocking (2007) – is motivated by a) the latter’s lack of coherence; and b) the latter’s apparent negative connotations. Indeed, the powerful potentials of dissonance should be of great interest to researchers and designers alike – to whom a teleological approach may prove productive.

Publikation information

Produktionstype

Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferenceabstrakt i proceedings
Forskning
Peer-review

Originalsprog

Engelsk

Publikationsmilepæle

  • Udgivet - 2020

Publikationsstatus

Udgivet - 2020

Forlag

Digital Games Research Association

Titel på værtspublikation

Proceedings of DiGRA 2020