BUSICO 3D: building simulation and control in unity 3D
- Jonathan Fürst,
- Gabe Fierro,
- Philippe Bonnet,
- David E. Culler
- ,
- University of California, Berkeley,
- University of California
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-reviewResume
In this demonstration, we present a novel system of building control and simulation focused on the integration of the physical and virtual worlds. Actuations and schedules can be manifested either in a physical space or in a virtualization of that space, allowing for more natural interactions with simulations and easier transferring of schedules and configurations from the simulated virtual environment to a real-world deployment. We provide an implementation using a widely used game engine (Unity 3D) and sMAP (Simple Measurement and Actuation Profile), a developed time series database and metadata store.
Publikation information
Produktionstype
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-reviewOriginalsprog
EngelskSider fra-til (Antal sider)
Sider 326-327 (2 sider)Publikationsmilepæle
- Udgivet - 2014
Publikationsstatus
Udgivet - 2014
Forlag
Association for Computing Machinery, USAISBN (Trykt)
978-1-4503-3143-2Publication IDs
- Scopus: 84914159598
Titel på værtspublikation
Proceedings of the 12th ACM Conference on Embedded Network Sensor Systems, SenSys '14, Memphis, Tennessee, USA, November 3-6, 2014Metrikker
PlumX, åbner i en ny fane
Hentninger
20
Antal citationer
6
