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Blood bowl: A new board game challenge and competition for AI

  • Niels Justesen
    ,
  • Lasse Møller Uth
    ,
  • Christopher Jakobsen
    ,
  • Julian Togelius
    ,
  • New York University
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-review

Open Access

Resume

We propose the popular board game Blood Bowl as a new challenge for Artificial Intelligence (AI). Blood Bowl is a fully-observable, stochastic, turn-based, modern-style board game with a grid-based playing board. At first sight, the game ought to be approachable by numerous game-playing algorithms. However, as all pieces on the board belonging to a player can be moved several times each turn, the turn-wise branching factor becomes overwhelming for
traditional algorithms. Additionally, scoring points in the game is rare and difficult, which makes it hard to design heuristics for search algorithms or apply reinforcement learning. We present our work in progress on a game engine that implements the core rules of Blood Bowl with a forward model and a reinforcement learning interface. We plan to release the engine as open source and use it to facilitate future AI competitions.

Publikation information

Produktionstype

Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-review

Originalsprog

Engelsk

Sider fra-til (Antal sider)

Sider 1-8 (8 sider)

Publikationsmilepæle

  • Udgivet - 2019

Publikationsstatus

Udgivet - 2019

Forlag

IEEE, USA

ISBN (Elektronisk)

123-4567-24-567/08/06.

Publication IDs

  • Scopus: 85073099600

Titel på værtspublikation

2019 IEEE Conference on Games (CoG)

Metrikker

PlumX, åbner i en ny fane

Antal citationer
22
Hentninger
34