Blood bowl: A new board game challenge and competition for AI
- Niels Justesen,
- Lasse Møller Uth,
- Christopher Jakobsen,
- Julian Togelius,
- New York University
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Forskning
Peer-reviewOpen Access
Resume
We propose the popular board game Blood Bowl as a new challenge for Artificial Intelligence (AI). Blood Bowl is a fully-observable, stochastic, turn-based, modern-style board game with a grid-based playing board. At first sight, the game ought to be approachable by numerous game-playing algorithms. However, as all pieces on the board belonging to a player can be moved several times each turn, the turn-wise branching factor becomes overwhelming for
traditional algorithms. Additionally, scoring points in the game is rare and difficult, which makes it hard to design heuristics for search algorithms or apply reinforcement learning. We present our work in progress on a game engine that implements the core rules of Blood Bowl with a forward model and a reinforcement learning interface. We plan to release the engine as open source and use it to facilitate future AI competitions.
traditional algorithms. Additionally, scoring points in the game is rare and difficult, which makes it hard to design heuristics for search algorithms or apply reinforcement learning. We present our work in progress on a game engine that implements the core rules of Blood Bowl with a forward model and a reinforcement learning interface. We plan to release the engine as open source and use it to facilitate future AI competitions.
Publikation information
Produktionstype
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Forskning
Peer-reviewOriginalsprog
EngelskSider fra-til (Antal sider)
Sider 1-8 (8 sider)Publikationsmilepæle
- Udgivet - 2019
Publikationsstatus
Udgivet - 2019
Forlag
IEEE, USAISBN (Elektronisk)
123-4567-24-567/08/06.Publication IDs
- Scopus: 85073099600
Titel på værtspublikation
2019 IEEE Conference on Games (CoG)Metrikker
PlumX, åbner i en ny fane
Antal citationer
22
Hentninger
34
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