Beyond Procedurality: Situating The Witness in the Proceduralism Debate
- Ryan Christopher Wright
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Forskning
Peer-reviewOpen Access
Resume
This paper posits a comparative analysis between two views of ludic meaning in game studies. The same two puzzles from Thekla, Inc.’s 2016 puzzle adventure game The Witness are interpreted first from a proceduralist perspective and then are reinterpreted from a play-centric perspective derived from a combination of practice theory and game scholar Miguel Sicart’s formulation of play. The purpose of this analysis is to demonstrate how a game otherwise well-suited to proceduralist readings might be more completely understood from such a play-centric perspective and presents this experimental method of analysis by example.
Publikation information
Produktionstype
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Forskning
Peer-reviewUndertitel på værtspublikation
Game, Play and the Emerging Ludo-MixOriginalsprog
EngelskPublikationsmilepæle
- Udgivet - 09/08/2019
Publikationsstatus
Udgivet - 09/08/2019
Forlag
Digital Games Research AssociationTitel på værtspublikation
DiGRA '19: Proceedings of the Digital Games Research Association ConferenceAdgang til dokumenter
Forlagets udgivne version, 1.19 MB
Forlagets udgivne version
Relateret event
Titel
2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix
Begivenhedstype
KonferenceGrad af anerkendelse
International begivenhedDato
06/08/2019 - 10/08/2019Lokation
Ritsumeikan UniversityKyotoJapan
