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Beyond Procedurality: Situating The Witness in the Proceduralism Debate

  • Ryan Christopher Wright
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Forskning
Peer-review

Open Access

Resume

This paper posits a comparative analysis between two views of ludic meaning in game studies. The same two puzzles from Thekla, Inc.’s 2016 puzzle adventure game The Witness are interpreted first from a proceduralist perspective and then are reinterpreted from a play-centric perspective derived from a combination of practice theory and game scholar Miguel Sicart’s formulation of play. The purpose of this analysis is to demonstrate how a game otherwise well-suited to proceduralist readings might be more completely understood from such a play-centric perspective and presents this experimental method of analysis by example.

Publikation information

Produktionstype

Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Forskning
Peer-review

Undertitel på værtspublikation

Game, Play and the Emerging Ludo-Mix

Originalsprog

Engelsk

Publikationsmilepæle

  • Udgivet - 09/08/2019

Publikationsstatus

Udgivet - 09/08/2019

Forlag

Digital Games Research Association

Titel på værtspublikation

DiGRA '19: Proceedings of the Digital Games Research Association Conference

Relateret event

Titel

2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix

Begivenhedstype

Konference

Grad af anerkendelse

International begivenhed

Dato

06/08/2019 - 10/08/2019

Lokation

Ritsumeikan UniversityKyotoJapan