Balanced Civilization Map Generation based on Open Data
- Gabriella Barros,
- Julian Togelius
Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Konferenceartikel
Forskning
Peer-reviewOpen Access
Resume
This work investigates how to incorporate real-world data into game content so that the content is playable and enjoyable while not misrepresenting the data. We propose a method for generating balanced Civilization maps based on Open Data, describing how to acquire, transform and integrate information from different sources into a single content. Furthermore, we evolve players' initial positions in order to obtain balanced maps, while trying to minimize information accuracy loss. In addition, this paper describes a tool to assist users in this process. Maps generated using these method and tool are playable and balanced yet faithful to the original sources.
Publikation information
Produktionstype
Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Konferenceartikel
Forskning
Peer-reviewOriginalsprog
EngelskSider fra-til (Antal sider)
Sider 1482 - 1489 (8 sider)Tidsskrift (Bind, Nummer)
I E E E Transactions on Evolutionary ComputationPublikationsmilepæle
- Udgivet - 2015
Publikationsstatus
Udgivet - 2015
ISSN
1089-778XPublication IDs
- Scopus: 84963502527
Metrikker
PlumX, åbner i en ny fane
Antal citationer
12
Hentninger
27
Adgang til dokumenter
Accepteret manuskript, 5.7 MB
Relateret event
Titel
IEEE Congress on Evolutionary Computation
Begivenhedstype
KonferenceDato
25/05/2015 - 28/05/2015Lokation
Sendai International center SendaiJapan
