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Balanced Civilization Map Generation based on Open Data

  • Gabriella Barros
    ,
  • Julian Togelius
Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Konferenceartikel
Peer-review

Open Access

Resume

This work investigates how to incorporate real-world data into game content so that the content is playable and enjoyable while not misrepresenting the data. We propose a method for generating balanced Civilization maps based on Open Data, describing how to acquire, transform and integrate information from different sources into a single content. Furthermore, we evolve players' initial positions in order to obtain balanced maps, while trying to minimize information accuracy loss. In addition, this paper describes a tool to assist users in this process. Maps generated using these method and tool are playable and balanced yet faithful to the original sources.

Publikation information

Produktionstype

Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Konferenceartikel
Peer-review

Originalsprog

Engelsk

Sider fra-til (Antal sider)

Sider 1482 - 1489 (8 sider)

Tidsskrift (Bind, Nummer)

I E E E Transactions on Evolutionary Computation

Publikationsmilepæle

  • Udgivet - 2015

Publikationsstatus

Udgivet - 2015

ISSN

1089-778X

Publication IDs

  • Scopus: 84963502527

Metrikker

PlumX, åbner i en ny fane

Antal citationer
12
Hentninger
27

Relateret event

Titel

IEEE Congress on Evolutionary Computation

Begivenhedstype

Konference

Dato

25/05/2015 - 28/05/2015

Lokation

Sendai International center SendaiJapan