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Automatically Generating Summary Visualizations from Game Logs

  • Cheong Yun-Gyung
    ,
  • Arnav Jhala
    ,
  • Byung-Chull Bae
    ,
  • R. Michael Young
  • Samsung
    ,
  • North Carolina State University
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Forskning
Peer-review

Resume

In this paper we describe a system called ViGLS (Visualization of Game Log Summaries) that generates summaries of gameplay sessions from game logs. ViGLS automatically produces visualization of the summarized actions that are extracted based on cognitive models of summarization. ViGLS is implemented using a service-oriented architecture, de-coupling the summarization methods from any particular game engine being used. The camera code libraries used in visualization are based on constraint based camera control approaches and, in our implementation, make use of the scripting layer of the Unreal game engine.

Publikation information

Produktionstype

Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Forskning
Peer-review

Originalsprog

Engelsk

Publikationsmilepæle

  • Udgivet - 2008

Publikationsstatus

Udgivet - 2008

Forlag

AAAI Press, USA
978-1-57735-391-1

ISBN (Elektronisk)

978-1-57735-392-8

Publication IDs

  • Scopus: 84858960339

Titel på værtspublikation

Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment International Conference (AIIDE 2008)

Redaktører for værtspublikation

  • Michael Mateas
  • Chris Darken

Metrikker

PlumX

Antal citationer
29

Relateret event

Titel

4th Conference on Artificial Intelligence and Interactive Digital Entertainment

Begivenhedstype

Konference

Dato

22/10/2008 - 24/10/2008

Lokation

StanfordUSA