Automatically Generating Summary Visualizations from Game Logs
- Cheong Yun-Gyung,
- Arnav Jhala,
- Byung-Chull Bae,
- R. Michael Young
- Samsung,
- North Carolina State University
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Forskning
Peer-reviewResume
In this paper we describe a system called ViGLS (Visualization of Game Log Summaries) that generates summaries of gameplay sessions from game logs. ViGLS automatically produces visualization of the summarized actions that are extracted based on cognitive models of summarization. ViGLS is implemented using a service-oriented architecture, de-coupling the summarization methods from any particular game engine being used. The camera code libraries used in visualization are based on constraint based camera control approaches and, in our implementation, make use of the scripting layer of the Unreal game engine.
Publikation information
Produktionstype
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Forskning
Peer-reviewOriginalsprog
EngelskPublikationsmilepæle
- Udgivet - 2008
Publikationsstatus
Udgivet - 2008
Forlag
AAAI Press, USAISBN (Trykt)
978-1-57735-391-1ISBN (Elektronisk)
978-1-57735-392-8Publication IDs
- Scopus: 84858960339
Titel på værtspublikation
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment International Conference (AIIDE 2008)Redaktører for værtspublikation
- Michael Mateas
- Chris Darken
Metrikker
PlumX
Antal citationer
29
Relateret event
Titel
4th Conference on Artificial Intelligence and Interactive Digital Entertainment
Begivenhedstype
KonferenceDato
22/10/2008 - 24/10/2008Lokation
StanfordUSA
