Adapting virtual camera behaviour through player modelling
- ,
- Georgios N. Yannakakis
- Aalborg Universitet,
- University of Malta
Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Tidsskriftartikel
Forskning
Peer-reviewResume
In a three-dimensional virtual environment, aspects such as narrative and interaction largely depend on the placement and animation of the virtual camera. Therefore, virtual camera control plays a critical role in player experience and, thereby, in the overall quality of a computer game. Both game industry and game AI research focus on the devel- opment of increasingly sophisticated systems to automate the control of the virtual camera integrating artificial intel- ligence algorithms within physical simulations. However, in both industry and academia little research has been carried out on the relationship between virtual camera, game-play and player behaviour. We run a game user experiment to shed some light on this relationship and identify relevant dif- ferences between camera behaviours through different game sessions, playing behaviours and player gaze patterns. Re- sults show that users can be efficiently profiled in dissimilar clusters according to camera control as part of their game- play behaviour.
Publikation information
Produktionstype
Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Tidsskriftartikel
Forskning
Peer-reviewOriginalsprog
EngelskSider fra-til (Antal sider)
Sider 155-183 (29 sider)Tidsskrift (Bind, Nummer)
User Modeling and User-Adapted InteractionPublikationsmilepæle
- Udgivet - 11/04/2015
Publikationsstatus
Udgivet - 11/04/2015
ISSN
0001-0782Publication IDs
- Scopus: 84939981491
Metrikker
PlumX, åbner i en ny fane
Hentninger
49
Antal citationer
10
