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Adapting virtual camera behaviour through player modelling

  • Aalborg Universitet
    ,
  • University of Malta
Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Tidsskriftartikel
Forskning
Peer-review

Resume

In a three-dimensional virtual environment, aspects such as narrative and interaction largely depend on the placement and animation of the virtual camera. Therefore, virtual camera control plays a critical role in player experience and, thereby, in the overall quality of a computer game. Both game industry and game AI research focus on the devel- opment of increasingly sophisticated systems to automate the control of the virtual camera integrating artificial intel- ligence algorithms within physical simulations. However, in both industry and academia little research has been carried out on the relationship between virtual camera, game-play and player behaviour. We run a game user experiment to shed some light on this relationship and identify relevant dif- ferences between camera behaviours through different game sessions, playing behaviours and player gaze patterns. Re- sults show that users can be efficiently profiled in dissimilar clusters according to camera control as part of their game- play behaviour.

Publikation information

Produktionstype

Publikation:
Artikel i tidsskrift og konference artikel i tidsskrift
Tidsskriftartikel
Forskning
Peer-review

Originalsprog

Engelsk

Sider fra-til (Antal sider)

Sider 155-183 (29 sider)

Tidsskrift (Bind, Nummer)

User Modeling and User-Adapted Interaction

Publikationsmilepæle

  • Udgivet - 11/04/2015

Publikationsstatus

Udgivet - 11/04/2015

ISSN

0001-0782

Publication IDs

  • Scopus: 84939981491

Metrikker

PlumX, åbner i en ny fane

Hentninger
49
Antal citationer
10