A multi-dimensional typology of games
- Espen J. Aarseth,
- Solveig Marie Smedstad,
- Lise Sunnanå
- ,
- University of Bergen
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Forskning
Peer-reviewOpen Access
Resume
This paper builds on a general typology of textual communication (Aarseth 1997) and tries to establish a model for classifying the genre of “games in virtual environments” — that is, games that take place in some kind of simulated world, as opposed to purely abstract games like poker or blackjack. The aim of the model is to identify the main differences between games in a rigorous, analytical way, in order to come up with genres that are more specific and less ad hoc than those used by the industry and the popular gaming press. The model consists of a number of basic “dimensions”, such as Space, Perspective, Time, Teleology, etc, each of which has several variate values, (e.g. Teleology: finite (Half-Life) or infinite (EverQuest. Ideally, the multivariate model can be used to predict games that do not yet exist, but could be invented by combining the existing elements in new ways.
Publikation information
Produktionstype
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Forskning
Peer-reviewOriginalsprog
EngelskSider fra-til (Antal sider)
Sider 48-53 (6 sider)Publikationsmilepæle
- Udgivet - 2003
Publikationsstatus
Udgivet - 2003
Kapitelnummer
3Titel på værtspublikation
DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level UpRedaktører for værtspublikation
- Marinka Copier
- Joost Raessens
Adgang til dokumenter
Forlagets udgivne version
Relateret event
Titel
Level Up - 1st International Digital Games Research Conference 2003
Begivenhedstype
KonferenceGrad af anerkendelse
International begivenhedDato
04/11/2003 - 06/11/2003Lokation
Utrecht UniversityUtrechtHolland
