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A multi-dimensional typology of games

  • Espen J. Aarseth
    ,
  • Solveig Marie Smedstad
    ,
  • Lise Sunnanå
Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-review

Open Access

Resume

This paper builds on a general typology of textual communication (Aarseth 1997) and tries to establish a model for classifying the genre of “games in virtual environments” — that is, games that take place in some kind of simulated world, as opposed to purely abstract games like poker or blackjack. The aim of the model is to identify the main differences between games in a rigorous, analytical way, in order to come up with genres that are more specific and less ad hoc than those used by the industry and the popular gaming press. The model consists of a number of basic “dimensions”, such as Space, Perspective, Time, Teleology, etc, each of which has several variate values, (e.g. Teleology: finite (Half-Life) or infinite (EverQuest. Ideally, the multivariate model can be used to predict games that do not yet exist, but could be invented by combining the existing elements in new ways.

Publikation information

Produktionstype

Publikation:
Konference artikel i Proceeding eller bog/rapport kapitel
Konferencebidrag i proceedings
Peer-review

Originalsprog

Engelsk

Sider fra-til (Antal sider)

Sider 48-53 (6 sider)

Publikationsmilepæle

  • Udgivet - 2003

Publikationsstatus

Udgivet - 2003

Kapitelnummer

3

Titel på værtspublikation

DiGRA '03 - Proceedings of the 2003 DiGRA International Conference: Level Up

Redaktører for værtspublikation

  • Marinka Copier
  • Joost Raessens

Relateret event

Titel

Level Up - 1st International Digital Games Research Conference 2003

Begivenhedstype

Konference

Grad af anerkendelse

International begivenhed

Dato

04/11/2003 - 06/11/2003

Lokation

Utrecht UniversityUtrechtHolland