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Six Positive Words for Talking about Theory in Games Research (in Pursuit of Interdisciplinarity)

Research output: Conference Article in Proceeding or Book/Report chapterArticle in proceedingsResearchpeer-review

Abstract

We propose six words for talking about what a given theory or idea in games research is or does. Talking about the strengths and specialisations of each other's ideas is more likely to foster interdisciplinarity than enforcing ontological accord across our field's expanding landscape. First, we [1] review recent discussions about interdisciplinary games research and say why their recommendations don't seem optimally pluralistic. We zero in on what we take to be a promising compromise for most games scholars: Embracing middle-range theory. To bolster our rationale, we [2] discuss theoretical debates in two other young fields (film studies and organisational research) and show how they arrived at—and have been well served by—middle-range theory. Centrally, we then [3] argue for the value of six meta-synthetically derived dimensions of theory: Importance, interestingness, actionability, generality, simplicity, and accuracy. We review these six dimensions and demonstrate the framework in use. Weaknesses of our proposal are flagged prior to concluding.
Original languageEnglish
Title of host publicationProceedings of DiGRA 2026
PublisherDigital Games Research Association
Publication date16 Jun 2026
DOIs
Publication statusPublished - 16 Jun 2026
Event17th Annual DiGRA Conference: Intersectional Pleasures - Maynooth, Ireland
Duration: 14 Jun 202618 Jun 2026
Conference number: 17
https://www.digraconference2026.com/

Conference

Conference17th Annual DiGRA Conference
Number17
Country/TerritoryIreland
CityMaynooth
Period14/06/202618/06/2026
Internet address
SeriesProceedings of the Digital Games Research Association (DiGRA)

Keywords

  • Theory
  • metatheory
  • ontology
  • disciplinarity
  • multidisciplinarity
  • interdisciplinarity

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